# -*- coding: utf-8; mode: tcl; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- vim:fenc=utf-8:ft=tcl:et:sw=4:ts=4:sts=4 # $Id$ PortSystem 1.0 PortGroup xcode 1.0 name cfxr version 0.2.0 platforms darwin categories audio aqua maintainers orthogonalspace.ca:reid description A generator for simple sound effects. long_description A port of DrPetter's sfxr with a native Mac UI. \ In DrPetter's words: Its original purpose was to provide a \ simple means of getting basic sound effects into a game for \ those people who were working hard to get their entries \ done within the 48 hours and didn't have time to spend \ looking for suitable ways of doing this. homepage http://thirdcog.eu/apps/cfxr fetch.type git git.url https://github.com/nevyn/cfxr.git git.branch 3898d05c960682f1a5320cfc09ee22764a6ec1f3 post-patch { reinplace "s|/Library/Frameworks/SDL.framework|${frameworks_dir}/SDL.framework|g" \ ${worksrcpath}/${name}.xcodeproj/project.pbxproj } xcode.configuration Release xcode.build.settings FRAMEWORK_SEARCH_PATHS=${frameworks_dir} xcode.destroot.settings FRAMEWORK_SEARCH_PATHS=${frameworks_dir} depends_lib port:libsdl-framework port:libsdl livecheck.type regex livecheck.url ${homepage} livecheck.regex ${name} (\\d.\\d.\\d)