# -*- coding: utf-8; mode: tcl; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- vim:fenc=utf-8:ft=tcl:et:sw=4:ts=4:sts=4 # $Id$ PortSystem 1.0 PortGroup app 1.0 name rocksndiamonds version 3.3.0.1 revision 1 categories games platforms darwin maintainers nomaintainer license GPL-2+ description Arcade style game Boulderdash or Emerald Mine clone long_description Arcade style game Boulderdash (C64) or Emerald Mine \ (Amiga) clone. Included are many levels known from the \ games Boulderdash, Emerald Mine, Sokoban, Supaplex and \ DX-Boulderdash, level elements for Diamond Caves II \ style games and a lot of new levels designed by others. homepage http://www.artsoft.org/rocksndiamonds/ master_sites http://www.artsoft.org/RELEASES/unix/${name} checksums md5 813ced99d54f89db7c593c518d197d18 \ sha1 529612c95355292fb76d0b954ce51f7cb54dc22a \ rmd160 44f8bec6be74ce0346ec6826844d923cc69069a6 patchfiles patch-Makefile.diff depends_lib port:libsdl \ port:libsdl_image \ port:libsdl_mixer \ port:libsdl_net post-patch { reinplace "s|_PREFIX_|${prefix}|g" ${worksrcpath}/Makefile } use_configure no # ranlib: archive member: game_sp.a(main.o) size too large (archive member extends past the end of the file) use_parallel_build no build.target sdl build.args CC="${configure.cc} [get_canonical_archflags]" destroot { xinstall -s -m 755 ${worksrcpath}/rocksndiamonds ${destroot}${prefix}/bin file mkdir ${destroot}${prefix}/share/games/rocksndiamonds file copy ${worksrcpath}/graphics ${worksrcpath}/levels \ ${worksrcpath}/music ${worksrcpath}/sounds \ ${destroot}${prefix}/share/games/rocksndiamonds } app.name Rocks'n'Diamonds #app.icon graphics/gfx_classic/rocks_icon_32x32.pcx app.icon ${filespath}/rocks_icon_32x32.png # convert work/rocksndiamonds-*/graphics/gfx_classic/rocks_icon_32x32.pcx -transparent '#000000' /tmp/rocks.png # pngcrush /tmp/rocks.png files/rocks_icon_32x32.png livecheck.type regex livecheck.url ${homepage}/download.html livecheck.regex "Rocks'n'Diamonds (\\d+(?:\\.\\d+)*)"